What to look forward to in Kerkerkruip 9

All of the last few releases of Kerkerkruip have made improvements to the game that make me unable to go back to the earlier versions. I have the same feeling with Kerkerkruip 9. So let me share some of the stuff you can look forward to!
  1. Music. Wade Clark has been working on a track for the main menu screen, and it is turning out awesome. Perhaps it won't impact your game experience much, but it certainly adds a lot of polish.
  2. Religion. The "pray" command, which allowed you to get some special effects when in temples, was never very interesting. I never used it, except when I had the power of Aite. So we've redesigned the religion system, making it more complex and much more fun. You can now sacrifice powers that you have acquired to the gods, and will get benefits for doing so depending on the total levels of powers you have sacrificed. Since you necessarily lose powers when you gain new ones, this is something you'll want to take advantage of ... though actually doing so can be quite difficult! There will be five gods: Nomos, who turns you into a damage absorbing automaton; Aite, who creates havoc and slaughter around you; Sul, who will allow you to overwhelm enemies with angelic radiance; Chton, who turns you into an undead being commanding a horde of mindless allies; and Herm, who assists in exploration and stealth.
  3. Throwing grenades into other rooms. Ever wanted to type "throw fragmentation grenade north"? In Kerkerkruip 9, you can. (OK, you could always type that. But now it does something. Also, you can of course abbreviate this command to "throw frag n".) There's a chance that your enemies will throw it right back at you, though ...
  4. And what about the angel of compassion, a new level 2 enemy which grows weaker every time someone in the dungeon is killed? Of course, the power you'll gain by killing it will also grow weaker. Extra fun: when it spawns in the same dungeon as the demon of rage, which grows stronger whenever someone is killed.
  5. A new hiding system! You will now see the rolls, making the system more transparent and easier to use strategically. Also, walking through the dungeon while remaining hidden has become much easier.
I just wanted to share my excitement with you. :-) It might be some time before the release actually lands.

Oh, and I'm planning to set up a mailing list for beta testers. Send me an e-mail if you'd like to be on that list. (No worries if you don't have time to test when the beta comes around.) My mail is myfirstname@lilith.dd, except that my first name is "victor" and "dd" is "cc". (Do these attempts to fool spam bots still work?)


  1. You'll be able to turn the music off, right?

  2. Just checking!

    (Certain excellent mini-roguelikes, by which I mean Zaga-33, seem to have music that you can't turn off, so I thought it was worth checking.)


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