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[IF] The Baron Revised

I have been spending but little time on interactive fiction--blame the fact that I only have a few more months to complete my PhD-thesis--but I do think it's time for a little update. I've got three projects running, and today, I'll be talking about my revision to The Baron . The competition release, back in spring 2006, promised that a new version would be released soon. Well, I've finally started working on it, not least because The Baron has been the subject of some critical attention recently, including being used in a University level course on video games. Here is the probable feature list of this revised edition: A complete rewrite of all the prose in the (English) game. That certainly was long overdue. As an example, here's what happens when you try to attack the wolves you hear in the distance as you start walking along the forest path. Old text: You would love to, but the wolves are still too far off. New text (beta): Yes--we define ourselves through acti...

[IF] The Baron wins a XYZZY!

The XYZZY Awards are the Academy Awards of the Interactive Fiction community: all pieces published in the year before are eligible; in a first round of voting, five games are nominated in one of ten categories; in a second round of voting, one winner is chosen in each category; and finally, there is a ceremony on IFMud where the winners are announced. That ceremony was yesterday, and I am happy to tell you that (1) The Baron was nominated in seven of the ten categories (best game, best story, best writing, best NPCs, best PC, best individual NPC and best use of medium), and (2) also managed to actually win of them: Best Use of Medium . This makes me very happy, especially since exploring the potential of the medium was my most important aim. The other winners were: The Elysium Enigma, by Eric Eve (best game, best individual NPC) Floatpoint, by Emily Short (best setting, best NPCs) Delightful Wallpaper by Andrew Plotkin (best writing, best puzzles, best individual puzzle, best PC) The...