The Ideology of Conflict
[This post is very long, but I consider it one of the most important ones I made in this blog. Perhaps the most important one.] Introduction: The ubiquity of conflict It is by now standard for a game in the tradition of the Forge to be about conflicts and their resolutions. Whether you play Sorcerer , Dogs in the Vineyard , My Life with Master or The Shadow of Yesterday , the idea is that the GM and the player take opposite sides of a fictional conflict, then resolve it. In Polaris , the structure is no different: the Heart and the Mistaken have free play until they wish different things to happen, at which point challenge, conflict and resolution occur. Universalis is driven by the conflicting wishes of the players; 1001 Nights is about the players trying to be the one who realises his Ambition/Freedom first, in a setting where jealousy only exacerbates this conflict of interest; in Shooting the Moon the two Suitors are trying to get the prize and stop the other from getting it. B