[IF Comp 2012] J'dal
The second game: J'dal by Ryan Kinsman. A dangerous quest through a fantastic world in search of a piece of treasure: that isn't just the summary of many Dungeons & Dragons scenarios and CRPGs, but also of a substantive amount of interactive fiction. And it is not hard to see why. IF is good at exploring a world and IF is good at puzzles that can introduce challenge into such a scenario. When done well, a quest game can be extremely satisfying. Of course, an author has to do something to make the game interesting, fresh and memorable. Puzzles of the "you can only pass the door/goblin/chasm once you've found the key/sword/rope" type are as unlikely to impress as a bunch of tunnels or cellars set in some bland fantasyland. That has all been done to death, if it was ever alive to begin with. We want something more unique. Something special. For J'dal , that special something is the party. You won't be entering the mine alone, but with three other ...