The social structure of My Life with Master
In order to make it clearer what I was getting at with my previous post, I'll here repeat part of what I said in its comments. The question is: what can roleplaying games do that other forms of art cannot? The answer is: create or change a social relation mediated by images. The example is My Life with Master . What seems to me unique in roleplaying games, is that they can create a real and new social situation, right there, between you and your fellow players; and they allow you to experiment with this situation. What is so cunning about My Life with Master is that the social relations it creates in the gaming group are an exact mirror of the fictional relations. Observe: 1. The GM needs the players, for without them there is no game and he has no power. The Master needs his minions, for without them he has no power. 2. The GM must bully the players - emotionally and, in fact, almost physically (see the Manifesto on Mastery ). He, the actual person, must think up fictional tasks