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Showing posts from August, 2015

Introcomp 2015: Beyond Division, Deprivation, Walker's Rift

Beyond Division, by Joseph Geipel

A parser-based game about interspecies telepathic communication, Beyond Division immediately creates a positive impression by its implementation. For instance, commands like "follow hare" are understood. During the entire game, the implementation just feels solid.

The writing attempts to rise above the level of the mundane, but sometimes comes off as forced or awkward. A sentence like "Tall trees with tops full of the remnants of unobtainable varmints are scattered all around." does not give us a clear impression of what is going on. "As you wait in the midst of the blizzard, your sense beyond the blizzard improves somewhat." is abracadabra to me. And I'm not sure the verb 'to emanate' is well chosen in "Pure power is emanating all around the cavern from a glowing circle on the west cave wall." But this is nothing that a good round of editing couldn't fix. The general tone is fine and the prose s…

Introcomp 2015: Lair of the Gorgonath, Meld, Voltage Cafe

Introcomp is a yearly competition for introductions to interactive fiction games. The idea is that authors write up the first small part of their game, show it off, and get some early feedback.
Everyone else in the entire world may vote on as many or as few entries as they like, on the usual 1-10 scale (10 being the best). However, they are asked to judge games with one thought in mind, and one alone: "How much do I want to play more of this entry?" With that question in mind, let's move to the first three games I played. Some spoilers will, of course, follow.

Lair of the Gorgornath, Part 1: "Bring me the Beard of Nimrod Supertramp", by Andrew Watt

Two things immediately strike the player: the awful title, which promises a combination of overused fantasy tropes and unfunny humour, and the interesting use of colour in the game to distinguish between moments of reality and dream. So we're off to a mixed start.

The game is a choice-based low-interactivity piece …