In this post, I continue thinking about combat systems. As you can guess, this is part of the design phase of a larger game using Inform ATTACK. Today those staples of the RPG genre: poison, diseases, curses, fire damage, and so on. This topic really falls into two: on the one hand there are attacks that deal something else than damage; on the other hand, there are attacks that deal special types of damage. We will deal with them in turn, focussing on the first in this first post. Here are some of the special conditions that successful monster attacks can inflict on the player in D&D3: poisoned, diseased, cursed, level drained, ability drained, blinded, deafened, confused, dazed, dazzled, exhausted, frightened, nauseated, paralyzed, petrified, stunned -- and this list is not exhaustive. Apparently, giving monsters such powers was felt to be very important. Why? What's wrong with monsters just doing damage? The answer is: because damage is either too dangerous or not dang...