[IF Comp 2019] Skies Above, by Arthur DiBianca

Arthur DiBianca has been building up a sizeable oeuvre of well-regarded puzzle parser games. I played only one them, The Temple of Shorgil (2018), but have been given to understand that it was quite typical of Arthur DiBianca’s games. It was a limited-parser puzzle game based around a central puzzle mechanic that is developed in all kinds of interesting ways. Bonus points for very solid implementation, secrets to discover, and functional prose. So when I started Skies Above, I was expecting something in the same mould.

In a sense, these expectations were met; and yet, Skies Above is very different from The Temple of Shorgil. DiBianca has clearly drawn inspiration from Superluminal Vagrant Twin, giving us a world of free movement between lightly implemented locations, limited tasks that can be performed at each of them, and a grind towards a large amount of currency. There are differences with SVT too, the two most important of which are that Skies Above is based around minigames that all involve timing or sequence; and that Skies Above is a time management game, in which you have to figure out what the most economical assignment of tasks in any given day is going to be.  

Skies Above is a lot of fun, at least for the most part. The implementation is as solid as we expect from DiBianca; the minigames are well-designed, even if some of them veer towards the irritating (looking at you, Orchard), and mostly have their own little optional puzzle attached; the pacing is good, so we never get stuck too long at one level of islands; and each new level of islands makes a difference in how we to think about our strategy. On its own terms, this game is clearly a success

If I have to criticise it, the criticism would be that it is somewhat too long. After a while, I had done some of the minigames so often that the fun factor was diminishing; and I felt disappointed and tired when the final of level of four islands was revealed around the time I was expecting to get to the end boss. A good night’s sleep helped alleviate that a bit, but I mostly continued because I wanted to see the end, not because I was still enjoying myself as much as during the first two hours. This is clearly a deeply subjective factor – others might enjoy the game for a longer or a shorter span of time – and so I can’t really blame the game design for this element of my experience.

If you liked Superluminal Vagrant Twin, you should certainly play Skies Above.

Comments

Popular posts from this blog

Keeping the narrative pressure on

Thoughts on a Trollbabe session