City of Secrets - Hints
PLEASE NOTE that this post is about Emily Short's 2003 interactive fiction game City of Secrets , NOT about Aidem Media's recent graphical adventure with the same title. I cannot help you with the latter. (But if you're stuck in that game and want to check out some interactive fiction instead, why not try the also animal-starring and family-friendly Lost Pig ? Once the application loads, type 'help' and read "How to play Interactive Fiction". It's a lot of fun.) I just finished Emily Short's City of Secrets , which is an impressive work. In fact, I am tempted to call it her best yet. Strangely enough, nobody has made a walkthrough for the game, even though there are a couple of points where you can get stuck.There are some hints on various places on the web (newsgroup postings, fora), but there's no central resource. So as a help to future players, I've decided to write down some solutions to potential problems here. If you get stuck i...
With over 700 commits to the code repository, the changes made in Kerkerkruip 9 are far too numerous to mention here. But the highlights are:
- Original theme music for the main menu, composed and produced by Wade Clarke.
- An entirely reworked reaction system allows you to dodge, block,
parry and roll away from incoming attacks. Successful reactions increase
your offensive or defensive flow, adding a new layer of tactical depth
to combat.
- An entirely reworked religion system allows you to sacrifice
absorbed powers to the gods. Worshipping gods grants lasting benefits,
including divine interventions on your behalf; but losing absorbed
powers makes you weaker in the short term. Religion thus becomes an
important aspect of the player's overall strategy.
- Grenades can now be thrown into adjacent rooms, opening up new
tactical options. However, your enemies may sometimes manage to throw
them back to you!
- A powerful new grenade is the Morphean grenade, which puts people to
sleep. If you become its victim, you'll find yourself drawn into one of
several dream sequences: weird and dangerous adventures that have an
effect on the real world.
- The hiding system has been streamlined, boosted and made far more transparent. Stealth has now become a viable option.
- The player now starts out with one of several starting kits, necessitating different approaches to the dungeon.
- New content includes the angel of compassion, a radiant being that
loses its lustre as people die around it; Israfel, a terrible angel that
can split into two smaller beings for increased combat effectiveness
before reuniting to heal; and the Arena of the Gods, where you can
defend your god's honour against other divine champions.
- A new Menu implementation which is both screen reader friendly and hyperlink enabled.
We are now also offering stand-alone installers for specific operating systems. While it's still possible to download the game file and run it in your favourite Glulx interpreter, there are also installers for Windows and Debian/Ubuntu. We will be supporting OS X in the near future.Finally, we have a new website at http://kerkerkruip.org. That's where you should go for downloads, more information about the game and how to contribute, and a link to the wiki.
Kerkerkruip is presented to you by the Kerkerkruip team: Victor Gijsbers, Mike Ciul, Dannii Willis, Erik Temple and Remko van der Pluijm. We hope you enjoy the new version. If you've got any comments, or if you'd like to contribute to this free software project, please go the website for details and contact us!