An interview with Jimmy Maher – Part 2
This is the second part of an interview with Jimmy Maher, the first part of which can be found here . This part will contain several spoilers for The King of Shreds and Patches , so proceed carefully. Let us talk about some specific changes you made to the original scenario by Justin Tynes. One important change has to do with the representation and implementation of insanity. In Call of Cthulhu , the players have to roll sanity checks whenever their characters encounter something occult and transgressive. Failed sanity checks lead to loss of sanity, and thus, most of the player characters will slowly spiral down towards madness. In your adaption, there are also moments where the main character can become insane; but these are clearly cued and can easily be avoided. In effect, the protagonist is "making" all his sanity checks, and avoids madness entirely. Did you consider the idea of incorporating the RPG sanity system into your adaption, either in its original random form or ...