Gamism in the digital age
Introduction I think it would make little sense for designers of pen and paper roleplaying games to try and create types of games that work better on computers. If some kinds of roleplaying game are consistently more fun in computerised version than when played around a table with pen, paper and dice, then we should play other types of games when we are sitting around a table. In the following reflections I will try to find out whether such types of roleplaying games exist, and if they do, what they are. Taking our cue from the crude but still useful GNS-distinction, it is very easily seen that if computers have an advantage, it must be in the realm of Gamism. At least at this stage of their evolution, computers have no 'feeling' for dramatic issues and thematic situations, nor can they adequately respond to the different directions a player might want to take the 'dream'. What computers are good at, though, is keeping track of variables, manipulating them according t...