Violence in my Games
A moment of insight: I think one of my obsessions in game design is to de-familiarise violence. Most computer games involve violence, but it's almost never presented as something problematic. You kill, because killing is what you do in a computer game. Who cares about all those bandits you slay in Baldur's Gate ? If reasons for violence are given at all, they just serve to hide te problem of violence even further. You fight the NOD, because they are evil, and surely you must fight those who are evil. You fight the GDI because you are evil, and when you're evil, you fight. No problem. Even in a more sensitive game like The Witcher , most of the killing is not made into a moral problem: you're just killing monsters, right? ("Monster" now has the moral value that was erstwhile carried by the word "brute".) So what I have been trying to do is to take violence, put it in my games, and yet make it a problem. Nothing is more standard in a roleplaying game ...