Kerkerkruip design journal #8: an update on progress
You may think my not posting about Kerkerkruip means that I haven't been working on it. Nothing could be further from the truth, however. In fact, I am very rapidly approaching the first beta: a feature-complete game with documentation, cover art, and hundreds of bugs!
Talking about documentation, I am planning on recording a short introduction video. You will see me playing the game in gargoyle (the video captures a part of my desktop), and you will hear me explaining the basics of the Kerkerkruip system. Technically, this is very easy (using gtk-recordmydesktop); and I suspect a tutorial video can be a lot more fun than a written tutorial. There will also be written help, of course, for those who prefer it and those who wish to look something up.
I just got permission to use the photograph I found on Flickr, so let me share the cover art with you:
Perhaps the text on the right should be a bit more orange? Let me know what you think.
I'm really looking forward to the IF competition. And it is still so far away...
Labels: interactive fiction, Kerkerkruip, roguelike


1 Comments:
more orange. or red would work.
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