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Item weights in DCSS

In Dungeon Crawl Stone Soup -- one of the best current roguelikes --  there is a discussion going on about the removal of item weights. Even if you have never played DCSS, you probably know what they're talking about, because this has been a feature in D&D and all kinds of RPGs for a very long time. A player has a certain limited weight she can carry, depending on her strength; and item weights are needed to calculate whether that limit has been reached. So, does this mechanic add anything to the game? Here are my two cents, which I just posted to the crawl developers mailing list: Inventory management is not a very interesting part of Crawl strategy, nor is Crawl the kind of game where it could become interesting with just a few tweaks. Inventory management is interesting when it forces you to make tough choices. There are basically two ways to achieve this. One is to make sure that items are not retrievable once discarded. This can be done in several ways, for instance by ...