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Showing posts from September, 2018

Review of "Plowing right through"

From a formal perspective, the parser based interactive fiction game Plowing right through reminded me of nothing so much as of Adam Cadre's Varicella. In that game, the player character is about to carry out a brilliant if nefarious plot that he has thought through perfectly, but the details of which are completely unknown to the player. Inevitably, the player will fail many times before finally coming to understand what the character he is playing has been wanting to do all the time.

In Plowing right through, we find ourselves in the cabin of a time machine, which has apparently already transported us back into the past. The only indication of the player character's identity is a little note in our possession that says: "Good luck Mitch!" Otherwise, we carry nothing but two extremely well-made latex masks depicting an adolescent man and a woman in her early thirties. You are otherwise given no information about the masks, and when you leave the time machine, you f…