Whatever the historical accuracy of the narrative, Alex Livingston quickly moves us forward from scene to scene, with every few paragraphs being followed by a multiple-choice question that allows you to choose what you want to do next. Points for good narrative flow.
Unfortunately, this interactivity is a façade almost all of the time: one's choices have almost no bearing on how the narrative progresses. If you can choose to help someone or not
There does seem to be one choice in the game which affects the further narrative, to the point that an entire sequence gets cut out and the game ends rather differently if you make the "wrong" choice. Whether this is enough to justify choosing the medium of interactive fiction is of course debatable.
Anyway, back to the story. I was sort of enjoying myself, slowly getting into the story, and then we seemed to have finished the introduction and to have come to the point where stuff was going to happen. Great, I thought to myself, I get to kill George Washington! Let chaos ensue and let history be rewritten! We will scorch the arcane symbols of paganism into the very earth of this land, kick out the English with an army of naiads and dryads, and forever close our shores to monotheism! This is a story. I put on some Inkubus Sukkubus to get into the right mood, and clicked the violent option.
And then... Washington lived? I went my own way? The game ended? But -- surely that was only an introduction? Where is the rest of my story?
Ultimately, then, a rather unsatisfying game.