The development of my/our puzzle game The Art of Fugue (see my earlier posts here and here) is going well, and today I would like to present the second open alpha to you. You can find the game file here, and the source here.
I believe that puzzle six and seven are of a higher difficulty than puzzle one to five. Puzzle six seemed especially hard, but it is possible that I have simply missed an easier solution.
Also new is the menu system. You can now switch between puzzles through the menu. As you progress new puzzles will become unlocked. The game keeps track of which puzzles you solved, and also of how many turns it took you. It has a built-in database of best solution times, and will compare your solution with the best known solution. It can print your solution to the screen so you can mail it to me if you have improved on the best known solution!
You can still switch between all puzzles--even blocked puzzles--by typing "next puzzle" and "previous puzzle". These commands will be removed in the final release. There is also a cheat code that will unblock all puzzles: "bwv1080".
The one known bug is that you can still sometimes get parser questions, and these will break the game. This happens only when you type a verb that requires an object without an object, like "take". Please refrain from doing this while testing the game.
What do we need right now? More contributions! Follow the lead of Jimmy and Dorte and add your own puzzle to The Art of Fugue!
Ideally, we would have about 20 puzzles in the first release, which I'm planning for the last days of 2009. I think the mininum is 12 or so.
Especially welcome would be puzzles of intermediate to hard difficulty, and puzzles that make interesting use of the parser; but please send in your easy puzzles as well. (If we have too many easy puzzles, we can always try to make them harder.)