I’m putting a massive 372 MB zip-file online
which contains more or less all of my Interactive Fiction related
creations of the period 2004-2019. All my completed games, with source
code and assorted extra files; all of my abandoned, incomplete games;
reviews and essays; backups of my blog, my IFDB reviews and my forum
posts. I will also upload this to the IF Archive, since the archive’s
administrators have told me that they do accept such collections.
What is the purpose of this archive? Partly it is to safeguard a very
small but I hope not entirely insubstantial part of IF history, so that
future ‘digital antiquarians’ can look for whatever they might then be
looking for – even if sites like the IFDB or Blogger go offline. Partly
it is for those of you who are curious to delve into some of the dusty
corners of my IF directories and see, say, the somewhat impressive
number of ATTACK-based I games I started and then quickly abandoned
before I hit on the idea of make the …
Being ill, I wanted to read an easy book this weekend. I chose R. A. Salvatore's The Dark Elf Trilogy, a set of Forgotten Realms novels describing the youth of that well-known D&D character, the good drow Drizzt Do'Urden. They were pretty bad, of course, but just the kind of light entertainment I was looking for. Except...
There has been some discussion of sexism in roleplaying games on the internet, among which John Kim's interesting and shocking Gender Roles in RPG Texts. Although Salvatore's books are not roleplaying games, the fact that they are official TSR-published novels set in one of the most popular roleplaying settings in history makes them relevant to this discussion. And boy, these books are so sexist that I couldn't believe what I was reading.
Not that Salvatore ever says anything like "women are inferior to men". I suspect that he is not even aware of his own sexism, and that - what is even worse - most of his readers never notice it. But…
I wanted to start by saying that I'm late to the party, playing this well-known super-short IF game six years after its release. But then I considered how long it took me to pick up the Epic of Gilgamesh and I realised that six years is nothing. Less than it takes for a human body to decompose. So, without apologies or genuflections before the Idol of Recency, here I am, writing about Anna Anthropy's Queers in Love at the End of the World.
The central conceit of the piece is that you have exactly ten seconds to play it. Ten real-time seconds: there's a prominent timer counting down, and once it has reached zero the screen changes to the message "Everything is wiped away." (There's also a handy Restart link.) In the very brief meantime, you set out on a link-based exploration of a queer romance in those final moments before oblivion. Hold your loved one, kiss her, whisper something in her ear: there's quite a bit of content to explore, although exploring i…