Death of the Protagonist
There has been a lot of talk about 'co-ownership' of characters, lately; and Vincent has proposed that perhaps we can let go of the idea that players play protagonists. Perhaps, he offers, we can "let the events of the game's fiction choose" whether a character is a protagonist or a supporting character. Apart from the minor quibble that the fiction isn't really the kind of entity that chooses anything, this is a neat idea. Is this possible? Could it be fun? Could it, for instance, be fun to play a character that suddenly dies a deprotagonising death and is thus shown not to have been a protagonist? Certainly. What's more, it could not only be fun, it could also be important. It opens the possibility of a new kind of narrative, a kind of narrative that is a critique of traditional kinds of narrative. The death of the protagonist (those who heard a resonance of Barthes in the title of this piece were absolutely right) is an important step towards the coming