I played another session of Trollbabe yesterday, and I would like to take the opportunity to write a little bit about GMing this game (and similar narrativist games). This is not a worked out manifesto so much as an attempt to think through an approach that I've been taking more or less instinctively. First, some context. This game was online, with two people I had never played with before: Judith and Katy. Actually, it's not quite true that I never played with Judith. I've known her for some 38 years, and possibly the first roleplaying I was ever engaged in was on a vacation with her family and my family. She acted as a kind of story guide, and I and her brother Adriaan played characters in an unfolding short story. I was thrilled by the possibilities inherent in such an activity, but it would take more time before I really discovered the world of tabletop RPGs. Both Judith and Katy played a bunch of roleplaying games before, though as far as I can judge they were all fai...
PLEASE NOTE that this post is about Emily Short's 2003 interactive fiction game City of Secrets , NOT about Aidem Media's recent graphical adventure with the same title. I cannot help you with the latter. (But if you're stuck in that game and want to check out some interactive fiction instead, why not try the also animal-starring and family-friendly Lost Pig ? Once the application loads, type 'help' and read "How to play Interactive Fiction". It's a lot of fun.) I just finished Emily Short's City of Secrets , which is an impressive work. In fact, I am tempted to call it her best yet. Strangely enough, nobody has made a walkthrough for the game, even though there are a couple of points where you can get stuck.There are some hints on various places on the web (newsgroup postings, fora), but there's no central resource. So as a help to future players, I've decided to write down some solutions to potential problems here. If you get stuck i...
Yesterday, I played a second session of Trollbabe with Erik and Michiel, even more delightful than the first. ( Trollbabe . I dislike the title of the game, to be frank, but it's the only thing about it to dislike. Let me stress that the whole point of the game is that you're playing strong, independent women. With horns.) To give you an impression of the context, let me say that both Erik and Michiel are very good friends of mine, and that we've done a fair amount of roleplaying before, though mostly D&D. In fact, the two of them have played various editions of D&D almost exclusively, and neither had any previous GMing experience. That was about to change. In the first session, I GMed their characters Rolda (Michiel) and Vekir (Erik), who were together in a single adventure -- something that is not a given in Trollbabe . This time, we were going to do the same thing, but in addition I would also get to play a character, one adventuring at a different location. Mi...
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