<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-19575546</id><updated>2012-01-30T19:18:06.322+01:00</updated><category term='ATTACK'/><category term='shades'/><category term='IF'/><category term='Kerkerkruip'/><category term='roleplaying games'/><category term='roguelike'/><category term='aesthetics'/><category term='fantasy'/><category term='interactive fiction'/><category term='baron'/><category term='IF-RPG'/><category term='IF comp 2010'/><title type='text'>The Gaming Philosopher</title><subtitle type='html'>Musings on the theory and practice of roleplaying games and interactive fiction. Feel free to muse along!</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default?start-index=101&amp;max-results=100'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>209</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-19575546.post-6557874198967788870</id><published>2012-01-19T12:11:00.000+01:00</published><updated>2012-01-19T12:11:43.912+01:00</updated><title type='text'>Full results of the IF Top 50</title><summary type='text'>Remember when I published the results of the IF Top 50, and said that I would soon post the full results? And then forgot about it? Well, I remembered! You can find the ODS spreadsheet here. The names of those who sent me a list by email or private message have been anonymised.

The spreadsheet should be self-explanatory: people are in columns, games in rows, and a "1" is a vote by that person </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6557874198967788870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6557874198967788870' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6557874198967788870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6557874198967788870'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2012/01/full-results-of-if-top-50.html' title='Full results of the IF Top 50'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-858063952553391659</id><published>2011-11-16T10:57:00.000+01:00</published><updated>2011-11-16T10:57:21.809+01:00</updated><title type='text'>IF Comp Results</title><summary type='text'>The results of the Interactive Fiction competition 2011 are in. Kerkerkruip took a very respectable 8th place out of 38 games, which was almost exactly what I expected. What I didn't expect, at all, was having such a low standard deviation! Either fewer people than I expected hate roguelikes, or people were impressed enough by the technical aspects of the game to ignore their dislike of the genre</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/858063952553391659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=858063952553391659' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/858063952553391659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/858063952553391659'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/11/if-comp-results.html' title='IF Comp Results'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1127966710241168802</id><published>2011-10-20T14:09:00.000+02:00</published><updated>2011-10-20T14:09:15.360+02:00</updated><title type='text'>[Inform 7] Complex interaction, events, and rulebooks</title><summary type='text'>Suppose that your game involves people that can be sleeping or awake; and a huge gong, that, when struck, wakes up everyone in the room and all adjacent rooms. This is the most natural way to implement something like that in Inform 7:
Carry out hitting the huge gong:
   say "You hit the huge gong!";
   repeat with guy running through near people:
      now guy is awake.Where I am, of course, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1127966710241168802/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1127966710241168802' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1127966710241168802'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1127966710241168802'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/10/inform-7-complex-interaction-events-and.html' title='[Inform 7] Complex interaction, events, and rulebooks'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2426831991659311855</id><published>2011-10-01T11:35:00.001+02:00</published><updated>2011-10-01T11:36:51.746+02:00</updated><title type='text'>[Results] The Interactive Fiction Top 50</title><summary type='text'>The results of the Interactive Fiction Top 50 are in! No fewer than 35 participants cast a total of 437 votes on 183 different games. Of those games, 48 got three votes or more, and those are the games that will appear in the Top 50 below -- so it is actually a top 48. Games which have the same number of votes appear in the same spot, and will be listed in alphabetical order (ignoring "the", "a" </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2426831991659311855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2426831991659311855' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2426831991659311855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2426831991659311855'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/10/results-interactive-fiction-top-50.html' title='[Results] The Interactive Fiction Top 50'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4988488424615411530</id><published>2011-10-01T01:36:00.000+02:00</published><updated>2011-10-01T01:36:56.077+02:00</updated><title type='text'>IF Comp, doctorate</title><summary type='text'>In a couple of hours, the IF Comp 2011 will start. Or at least, the deadline for uploading games will have passed; it might take a little longer before they actually become available. Since I will be participating, I won't be publishing reviews during the competition. In fact, I won't be saying anything at all about the competition, because I don't want to be disqualified. 

So let me take this </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4988488424615411530/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4988488424615411530' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4988488424615411530'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4988488424615411530'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/10/if-comp-doctorate.html' title='IF Comp, doctorate'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5663747743817868671</id><published>2011-09-25T22:21:00.001+02:00</published><updated>2011-09-25T22:22:09.750+02:00</updated><title type='text'>IF Top 50 -- deadline in 5 days!</title><summary type='text'>If you haven't participated in the Interactive Fiction Top 50 yet, and you still mean to do so, stop procrastinating! The deadline is five days from now: September 30.

You can post your games in that topic, email them to me, or even post them as a comment to this blog entry.</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5663747743817868671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5663747743817868671' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5663747743817868671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5663747743817868671'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/09/if-top-50-deadline-in-5-days.html' title='IF Top 50 -- deadline in 5 days!'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7538315366380092632</id><published>2011-09-11T23:51:00.003+02:00</published><updated>2011-09-11T23:54:31.553+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fantasy'/><title type='text'>What is the first secondary world?</title><summary type='text'>Under the influence of Tolkien, fantasy moved towards the creation of secondary worlds. Let me define that term:
A secondary world is a fictional world which is neither a geographical nor a temporal part of our world; and is not connected to it as a dream world, a realm of Faerie, a space of Ideas, a land-beyond-a-portal or anything of that sort. Furthermore, the secondary world should be a real </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7538315366380092632/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7538315366380092632' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7538315366380092632'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7538315366380092632'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/09/what-is-first-secondary-world.html' title='What is the first secondary world?'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2391605972513603000</id><published>2011-09-09T10:47:00.000+02:00</published><updated>2011-09-09T10:47:12.794+02:00</updated><title type='text'>The King of Shreds and Patches on the Kindle</title><summary type='text'>I don't own a Kindle because, well, closed platform, right? But if you do own a Kindle, have access to the Kindle app store, and have even the smallest interest in interactive fiction, I would like to point you to The King of Shreds and Patches.

The King of Shreds and Patches is a very good game; in fact, it appeared in my recent top 10 interactive fiction games ever. It is long, well-written, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2391605972513603000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2391605972513603000' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2391605972513603000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2391605972513603000'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/09/king-of-shreds-and-patches-on-kindle.html' title='The King of Shreds and Patches on the Kindle'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-414897896363542966</id><published>2011-08-31T23:19:00.001+02:00</published><updated>2011-09-01T01:25:51.624+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF'/><title type='text'>Participate in the IF Top 50!</title><summary type='text'>Interactive Fiction Top 50

Link to forum topic.

Based on a discussion on the interactive fiction forum, I am organising a interactive fiction top 50 (or a top 100, or a top 20, depending on the number of participants and the distribution of the votes). You send in a list of your favourite IF games, I add those lists together and publish a "best of" list.

The aim is not to decide what the best </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/414897896363542966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=414897896363542966' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/414897896363542966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/414897896363542966'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/08/participate-in-if-top-50.html' title='Participate in the IF Top 50!'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3353717802023944193</id><published>2011-08-30T13:06:00.000+02:00</published><updated>2011-08-30T13:06:54.519+02:00</updated><title type='text'>IF Comp reminder</title><summary type='text'>A small reminder for people who want to enter the IF Comp: the deadline for intents to enter is in two days. No reason to delay any longer!

(Note: I'm not an organiser.)</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3353717802023944193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3353717802023944193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3353717802023944193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3353717802023944193'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/08/if-comp-reminder.html' title='IF Comp reminder'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-371194230077772244</id><published>2011-08-27T13:24:00.006+02:00</published><updated>2011-08-27T17:06:41.164+02:00</updated><title type='text'>Designing achievements</title><summary type='text'>Nowadays, many games offer an achievement system: if the player manages to do X, the game recognises this and keeps a record of it in a privately or publicly accessible place. Many of us will have felt a deep suspicion about achievements. Aren't they designed to appeal to the worst part of us, the part that likes to hoard (and sleep, and feed)? Isn't the whole point of achievements to seduce us </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/371194230077772244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=371194230077772244' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/371194230077772244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/371194230077772244'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/08/designing-achievements.html' title='Designing achievements'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4582809989968486898</id><published>2011-08-04T00:40:00.000+02:00</published><updated>2011-08-04T00:40:38.234+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kerkerkruip'/><category scheme='http://www.blogger.com/atom/ns#' term='IF'/><title type='text'>Kerkerkruip - looking for testers</title><summary type='text'>Kerkerkruip has entered beta, and I'm looking for a few testers. If you are interested, please send me an email at victor@cc.lilith -- except that I have cunningly switched "lilith" and "cc" to confuse the spam bots!

Even if you don't have time to really test the game, you can still help me out in a few minutes if you have access to (a) OS X, or (b) older hardware. I need to know how the game </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4582809989968486898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4582809989968486898' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4582809989968486898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4582809989968486898'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/08/kerkerkruip-looking-for-testers.html' title='Kerkerkruip - looking for testers'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1827115830654440571</id><published>2011-07-31T13:18:00.000+02:00</published><updated>2011-07-31T13:18:20.984+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ATTACK'/><category scheme='http://www.blogger.com/atom/ns#' term='IF'/><title type='text'>[Inform ATTACK] Version 3 released</title><summary type='text'>I am happy to announce Version 3 of Inform ATTACK. As always, the latest version can be found here; if you specifically want version 3, click here.

Code  written for version 2 will generally be compatible with version 3,  though you should check out the changelog below to see if any of the  changes might interfere with your existing code. Updating to version 3  is recommended because it brings a</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1827115830654440571/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1827115830654440571' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1827115830654440571'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1827115830654440571'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/07/inform-attack-version-3-released.html' title='[Inform ATTACK] Version 3 released'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-277680244438201925</id><published>2011-07-15T02:52:00.001+02:00</published><updated>2011-07-15T02:53:10.431+02:00</updated><title type='text'>On judgement</title><summary type='text'>This post has been in the back of my mind for a very long time, but has recently been promoted to the front by reading reviews of The Witcher 2. I guess I should make it now, before a proximity with a competition I intend to enter may make it seem less disinterested than it, of course, is.

Here is a typical discussion you'll find on the internet about a review of a game.
A: This review sucks, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/277680244438201925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=277680244438201925' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/277680244438201925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/277680244438201925'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/07/on-judgement.html' title='On judgement'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6440196246133549880</id><published>2011-07-15T01:57:00.002+02:00</published><updated>2011-07-15T02:09:07.834+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kerkerkruip'/><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Kerkerkruip design journal #8: an update on progress</title><summary type='text'>You may think my not posting about Kerkerkruip means that I haven't been working on it. Nothing could be further from the truth, however. In fact, I am very rapidly approaching the first beta: a feature-complete game with documentation, cover art, and hundreds of bugs!

Talking about documentation, I am planning on recording a short introduction video. You will see me playing the game in gargoyle</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6440196246133549880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6440196246133549880' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6440196246133549880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6440196246133549880'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/07/kerkerkruip-design-journal-8-update-on.html' title='Kerkerkruip design journal #8: an update on progress'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-GqStWz9gICQ/Th-AvaRLSwI/AAAAAAAAABs/ygSmWYkEHeg/s72-c/Kerker3.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7596791206468143784</id><published>2011-06-24T13:23:00.000+02:00</published><updated>2011-06-24T13:23:26.454+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Kerkerkruip'/><category scheme='http://www.blogger.com/atom/ns#' term='interactive fiction'/><category scheme='http://www.blogger.com/atom/ns#' term='roguelike'/><title type='text'>Kerkerkruip design journal #7: progress and plans</title><summary type='text'>Thinking up cool things and then implementing them is of course a mode of programming that is a lot of fun. In interactive fiction, it is also generally unproductive: you have a story to tell, and "cool things" are often mere side attractions that decrease the time you have to develop the core game. Luckily, for Kerkerkruip this is not the case. The core game is simple, and adding cool things to </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7596791206468143784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7596791206468143784' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7596791206468143784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7596791206468143784'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-7-progress.html' title='Kerkerkruip design journal #7: progress and plans'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5428853483292743963</id><published>2011-06-19T15:05:00.002+02:00</published><updated>2011-06-19T15:12:16.765+02:00</updated><title type='text'>On inventory limits</title><summary type='text'>I doubt Kerkerkruip will have an inventory limit. Given that almost all games which feature inventory also feature an inventory limit (the big exception being modern IF), it may be interesting to look at the phenomenon in a bit more detail.

Inventory limits come in several forms.
You can have a straight-up maximum amount of items which the player can have in his inventory. Common in early IF, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5428853483292743963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5428853483292743963' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5428853483292743963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5428853483292743963'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/06/on-inventory-limits.html' title='On inventory limits'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3580999914511857790</id><published>2011-06-18T19:26:00.002+02:00</published><updated>2011-06-18T19:30:45.223+02:00</updated><title type='text'>On the design of Half-life 2</title><summary type='text'>Yesterday, I finished Half-life 2. Not for the first time; I'm certain I played it when the Orange Box came out in 2007, and I might have played it before that as well. I remember I really loved it.

I loved it a lot less this time around, and in fact have major complaints against the design of the game. This is odd, because I'm pretty sure that the things I loved 4 years ago were the same things</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3580999914511857790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3580999914511857790' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3580999914511857790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3580999914511857790'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/06/on-design-of-half-life-2.html' title='On the design of Half-life 2'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1265576367889274276</id><published>2011-06-17T21:53:00.000+02:00</published><updated>2011-06-17T21:53:00.838+02:00</updated><title type='text'>Kerkerkruip design journal #6: silver weapons</title><summary type='text'>Monsters and the undead

In Kerkerkruip, regular monsters are not only the main obstacles, but also the main opportunities: you gain powers by killing them, and absorbing their souls is the only way of healing. (If you kill a regular monster, you immediately regain all your health.)

This means that having more low-level monsters in the dungeon actually makes the game easier, because you can </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1265576367889274276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1265576367889274276' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1265576367889274276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1265576367889274276'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-6-silver.html' title='Kerkerkruip design journal #6: silver weapons'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3360097328169251084</id><published>2011-06-13T13:30:00.001+02:00</published><updated>2011-06-13T13:35:20.100+02:00</updated><title type='text'>Kerkerkruip design journal #5: regeneration</title><summary type='text'>Kerkerkruip is the new name of my roguelike IF. It is a literal Dutch translation of "dungeon crawl", except that "kruip" translates the verb "crawl" but not the noun "crawl". With all those k's, I think the word looks suitably evil and fantastic for my purposes, and it will be easy to find on Google. (Right now, searching for "kerkerkruip" gives only a handful of results, some of which are </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3360097328169251084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3360097328169251084' title='10 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3360097328169251084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3360097328169251084'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/06/kerkerkruip-design-journal-5.html' title='Kerkerkruip design journal #5: regeneration'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>10</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2246090023590778290</id><published>2011-05-09T13:43:00.001+02:00</published><updated>2011-05-09T13:44:09.162+02:00</updated><title type='text'>[Spring Thing 2011] Bonehead</title><summary type='text'>Bonehead is actually the third Spring Thing game I have played, but I have put off writing about the other two because I may want to write something a bit bigger than a quick review on my blog. (No promises, of course) These two other games were The Promise, a game with a lot of good stuff and an ending I hated, and Mentula Macanus: Apocolocyntosis, which it would be hard to recommend too highly.</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2246090023590778290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2246090023590778290' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2246090023590778290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2246090023590778290'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/05/spring-thing-2011-bonehead.html' title='[Spring Thing 2011] Bonehead'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-829638032438731972</id><published>2011-04-28T14:48:00.000+02:00</published><updated>2011-04-28T14:48:15.774+02:00</updated><title type='text'>SPAG #60; Lyttle Lytton 2011; nY #9</title><summary type='text'>Three pieces of unrelated news concerning me and (in one case very tangentially) interactive fiction:
The new SPAG is out, now with a beautiful cover, many interviews, an interesting design document for Hoist Sail for the Heliopause and Home, an overview of the PAX 2011 Demo Fair, and my analysis of Gigantomania. It is not too early to start writing a piece of criticism, an essay on design, or </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/829638032438731972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=829638032438731972' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/829638032438731972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/829638032438731972'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/04/spag-60-lyttle-lytton-2011-ny-9.html' title='SPAG #60; Lyttle Lytton 2011; nY #9'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6948492447684736873</id><published>2011-04-06T16:34:00.000+02:00</published><updated>2011-04-06T16:34:16.807+02:00</updated><title type='text'>[ATTACK] Inform ATTACK version 2 released</title><summary type='text'>I'm happy to announce the release of Inform ATTACK version 2. Apart from adopting a new and saner version numbering system, this release adds a couple of small features, fixes several bugs, and fixes many typographical errors in the manual. Get it from the usual link.

Change log:
 Fixed a bug whereby the going action was counted as acting fast, because it triggered the looking action.
The decide</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6948492447684736873/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6948492447684736873' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6948492447684736873'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6948492447684736873'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/04/attack-inform-attack-version-2-released.html' title='[ATTACK] Inform ATTACK version 2 released'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4669841968267950877</id><published>2011-03-27T16:40:00.002+02:00</published><updated>2011-03-27T16:42:34.939+02:00</updated><title type='text'>Dungeon design journal #4: making a monster</title><summary type='text'>Introduction

If you are using Inform ATTACK, how much code does it take to create a monster? Six words.
The boar is a hostile person.I have spent a considerable time coding up three monsters for my dungeon crawling game. The third one took me about 1600 words, which is a little more than 6. Where does the discrepancy come from?

One of the main design goals of almost any tactical combat game </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4669841968267950877/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4669841968267950877' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4669841968267950877'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4669841968267950877'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-4-making-monster.html' title='Dungeon design journal #4: making a monster'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4903978998557492148</id><published>2011-03-24T20:34:00.003+01:00</published><updated>2011-03-24T20:37:14.288+01:00</updated><title type='text'>Dungeon design journal #3: design philosophy</title><summary type='text'>With the basic system in place, the times has now come to think about content. In fact, I have already coded up two rooms -- one of which is the Entrance Hall, which doesn't do an awful lot. But before I dive into content creation, I should spell out my design philosophy, both to make it explicit for myself, and to get some early feedback.


Thematic background 

The thematic background of the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4903978998557492148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4903978998557492148' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4903978998557492148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4903978998557492148'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-3-design.html' title='Dungeon design journal #3: design philosophy'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5157848774430655930</id><published>2011-03-22T19:10:00.000+01:00</published><updated>2011-03-22T19:10:07.461+01:00</updated><title type='text'>Dungeon design journal #2: further dungeon generation</title><summary type='text'>After getting the basics of randomly generating the dungeon map in place, I spent some time cleaning up the code. This is a necessary step in any larger project: whatever you have written after several hours of obsessed coding may work, but it is almost certainly not pretty. Cleaning up the code can be as easy an rearranging it and adding headings, but more commonly also involves separation (any </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5157848774430655930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5157848774430655930' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5157848774430655930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5157848774430655930'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-2-further.html' title='Dungeon design journal #2: further dungeon generation'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8864482379630516218</id><published>2011-03-21T01:52:00.002+01:00</published><updated>2011-03-21T02:17:32.817+01:00</updated><title type='text'>Dungeon design journal #1: random dungeon generation</title><summary type='text'>Would it enhance my productivity if I start a public design journal for my projects? That is one question I'm willing to answer by performing an experiment, and the other question is: will anyone be interested in reading these posts, or will they just clutter up Planet IF? The second is the more important one.

I am torn between two desires. On the one hand, I want to write a showcase for the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8864482379630516218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8864482379630516218' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8864482379630516218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8864482379630516218'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/03/dungeon-design-journal-1-random-dungeon.html' title='Dungeon design journal #1: random dungeon generation'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8861507789258665497</id><published>2011-03-01T15:02:00.004+01:00</published><updated>2011-03-01T16:34:42.176+01:00</updated><title type='text'>IF Theory Reader: "Crimes against Mimesis" by Roger S. G. Sorolla</title><summary type='text'>So, after a decade the IF Theory Reader has finally appeared. Great news, obviously; but, as the editor (Kevin Jackson-Mead) warns us, it may "not necessarily represent the state of the art in interactive fiction theory". IF ten years ago was different from IF today. Which is not to say that we cannot learn anything from these essays, of course, only that we have to approach them with a certain </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8861507789258665497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8861507789258665497' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8861507789258665497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8861507789258665497'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/03/if-theory-reader-crimes-against-mimesis.html' title='IF Theory Reader: &quot;Crimes against Mimesis&quot; by Roger S. G. Sorolla'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2799083449578192742</id><published>2011-02-27T21:40:00.001+01:00</published><updated>2011-02-27T21:43:29.173+01:00</updated><title type='text'>2010 in IF</title><summary type='text'>Assuming that the Wikipedia editors know their English, the title of this post should be correct idiom, weird though it sounds to me. Anyway, with the XYZZY Awards awarded, it seems as good a time as any to look back on 2010, both for the scene as a whole and for me personally.

Interactive fiction itself

On the one hand, 2010 was not like 2009 -- nothing came out that I loved as much as Blue </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2799083449578192742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2799083449578192742' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2799083449578192742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2799083449578192742'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/02/2010-in-if.html' title='2010 in IF'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4464231816339353940</id><published>2011-02-20T18:11:00.000+01:00</published><updated>2011-02-20T18:11:59.749+01:00</updated><title type='text'>Braid; Achievement Unlocked; Upgrade Complete; Desktop Dungeons; Starcraft 2; Torchlight</title><summary type='text'>Those who keep an eye on the IFDB will have seen that for the past few days I have been playing IF like there is no tomorrow -- basically a belated attempt to play everything that has been nominated for a XYZZY award. But I would like to take the time to talk about some of the non-IF I have been playing as well. So without further ado, we start with

Braid

After the phase of frustration and </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4464231816339353940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4464231816339353940' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4464231816339353940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4464231816339353940'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/02/braid-achievement-unlocked-upgrade.html' title='Braid; Achievement Unlocked; Upgrade Complete; Desktop Dungeons; Starcraft 2; Torchlight'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-793598728441875963</id><published>2011-02-16T03:25:00.003+01:00</published><updated>2011-02-20T18:13:25.487+01:00</updated><title type='text'>Braid: I persevered.</title><summary type='text'>First, there was the phase of frustration and despair.
This was the phase of bafflement and anger.
Finally, I got to the phase of careful reflection. 

Special message: There are apparently a lot of people for whom playing Braid was a positive emotional experience. That's great. But if that's the case, you may not want to hear someone venting his Braid-hate, in much the same way that you do not </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/793598728441875963/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=793598728441875963' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/793598728441875963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/793598728441875963'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/02/braid-i-persevered.html' title='Braid: I persevered.'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4372395431357190595</id><published>2011-02-13T02:31:00.001+01:00</published><updated>2011-02-20T18:14:14.203+01:00</updated><title type='text'>Braid: should I persevere?</title><summary type='text'>This was the phase of frustration and despair.
Then there was the phase of bafflement and anger.
Finally, I got to the phase of careful reflection. 


I finally got around to playing Braid, a game that has been talked about a lot. Here is Jay is games:
one of the truly astonishing aspects of this game is the deeply  involving story, which sweetly lures you in at the beginning, and blows  your </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4372395431357190595/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4372395431357190595' title='14 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4372395431357190595'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4372395431357190595'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/02/braid-should-i-persevere.html' title='Braid: should I persevere?'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>14</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1683651886057827787</id><published>2011-02-07T20:00:00.000+01:00</published><updated>2011-02-07T20:00:30.778+01:00</updated><title type='text'>More PAX - some questions</title><summary type='text'>Unless something weird happens, I am coming to the PAX East IF meeting. I've got a couple of practical questions that soem of you, who know the area better or have been there before, can possible help me with. :)

1. It seems that hotels are pretty expensive in Boston, starting at about 100 dollars a night for a single room. (By contrast, around here I have often booked a room for two people for </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1683651886057827787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1683651886057827787' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1683651886057827787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1683651886057827787'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/02/more-pax-some-questions.html' title='More PAX - some questions'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6786477694983117235</id><published>2011-01-19T11:48:00.000+01:00</published><updated>2011-01-19T11:48:22.487+01:00</updated><title type='text'>PAX</title><summary type='text'>I would have posted this to the newsgroup, but these days, with the forum going strong -- well, I just don't know where to reach people anymore. :)

There was an apparently large IF-gathering at PAX East 2010, which really sounded like the place to be for all IF-afficionados. Will something similar be going on this year? If so, I will seriously consider coming (although it would be contingent on </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6786477694983117235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6786477694983117235' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6786477694983117235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6786477694983117235'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/01/pax.html' title='PAX'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5189915351662291602</id><published>2011-01-09T14:52:00.000+01:00</published><updated>2011-01-09T14:52:54.539+01:00</updated><title type='text'>Dutch article on IF in "nY"</title><summary type='text'>The Ghent-based literary magazine nY has published an article on interactive fiction by Michel Vuijlsteke: Tussen spel en literatuur. Over interacieve fictie ("Between game and literature. About interactive fiction"). It covers the history from Adventure to The Space under the Window and Galatea, without any nostalgia for the commercial era; and also points out some of the special features of the</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5189915351662291602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5189915351662291602' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5189915351662291602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5189915351662291602'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2011/01/dutch-article-on-if-in-ny.html' title='Dutch article on IF in &quot;nY&quot;'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5049004661534548030</id><published>2010-10-17T16:24:00.001+02:00</published><updated>2010-10-17T16:33:14.406+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Under, in Erebus</title><summary type='text'>I had a hard time getting into this game, for two reasons. First, it was set in an apparently illogical after- or underworld, and recent experiences made me unenthusiastic about such a setting. But really, are underworlds the new dungeons and mansion, places where you can just put whatever you think of without having to respect any narrative logic? Second, the game gave very little direction, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5049004661534548030/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5049004661534548030' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5049004661534548030'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5049004661534548030'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-under-in-erebus.html' title='[IF Comp] Under, in Erebus'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5085500498495903416</id><published>2010-10-14T22:19:00.001+02:00</published><updated>2010-10-17T16:25:24.143+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] A Quiet Evening at Home</title><summary type='text'>If you want to impress me, make sure my first exchange with the game is not:
&gt; enter house
That’s not something you can enter.

you’ve got to use the restroom!My second exchange was me discovering that "about" was not implemented. One then soon finds out that the author didn't bother to describe the directions of exits, and that we are not given any clear goal either.

Right. I'm not going to </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5085500498495903416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5085500498495903416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5085500498495903416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5085500498495903416'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-quiet-evening-at-home.html' title='[IF Comp] A Quiet Evening at Home'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5273190324579458957</id><published>2010-10-14T21:55:00.001+02:00</published><updated>2010-10-17T16:25:38.440+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Death off the Cuff</title><summary type='text'>Poirot. He may be called differently, but this is in fact Poirot; and I seem to recall that something close to this game's situation was used at one time in a Poirot book or movie... I might be mistaken, though. Perhaps this situation, where you are the detective who doesn't really know anything but just bluffs his way through the case and gets everyone to confess, is just so natural given the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5273190324579458957/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5273190324579458957' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5273190324579458957'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5273190324579458957'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-death-off-cuff.html' title='[IF Comp] Death off the Cuff'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1424948845028027940</id><published>2010-10-14T00:25:00.001+02:00</published><updated>2010-10-14T00:41:20.694+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Oxygen</title><summary type='text'>Oxygen is a compact puzzle game set in a space station that is, even galactically speaking, in the middle of nowhere. The intro talks about the Galactic Empire, which made me think first of Asimov and then of Star Wars -- so it was a relief to find that this was not a piece of fanfic featuring Hari Seldon or Jabba the Hutt. (That Spaceballs joke about Pizza the Hutt was just too easy, wasn't it?)</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1424948845028027940/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1424948845028027940' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1424948845028027940'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1424948845028027940'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-oxygen.html' title='[IF Comp] Oxygen'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8786840557125824585</id><published>2010-10-10T15:39:00.000+02:00</published><updated>2010-10-10T15:39:06.518+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Rogue of the Multiverse</title><summary type='text'>Having played eight games, approximately 30 percent of all entries, I am positive about this competition. Five of them were different shades of good, one has the distinct possibility of becoming good in a future release, and the other two, while not good, were far from disastrous. The game I'm going to review now is one of the five good ones.

Rogue of the Multiverse -- it sounds like a </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8786840557125824585/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8786840557125824585' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8786840557125824585'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8786840557125824585'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-rogue-of-multiverse.html' title='[IF Comp] Rogue of the Multiverse'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8577909459970094875</id><published>2010-10-08T00:09:00.000+02:00</published><updated>2010-10-08T00:09:53.629+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Divis Mortis</title><summary type='text'>There are three joys in playing the IF Comp. Joy one: playing a game. Joy two: reading a new review of a game you have already played. Joy three: reading all the reviews already published of the game you have just finished playing. Of course, that first joy depends on the quality of the games, and the other two upon either the wit or the wisdom of the reviewers -- but I'm not complaining.

I'm </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8577909459970094875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8577909459970094875' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8577909459970094875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8577909459970094875'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-divis-mortis.html' title='[IF Comp] Divis Mortis'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6595566184913308062</id><published>2010-10-07T11:58:00.003+02:00</published><updated>2010-10-07T12:00:50.441+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] The 12:54 to Asgard</title><summary type='text'>"The 12:54 to Asgard" -- that could have been a Viking-themed version of Harry Potter, but luckily, it is not. The player character is a grumpy studio technician who is called in the middle of the night to fix a leaking roof before all the expensive equipment short-circuits. Sounds like a bad job? It is a bad job.

The first thing I noticed when I started playing this game was the incredible </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6595566184913308062/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6595566184913308062' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6595566184913308062'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6595566184913308062'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-1254-to-asgard.html' title='[IF Comp] The 12:54 to Asgard'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5973962947233019612</id><published>2010-10-07T00:34:00.000+02:00</published><updated>2010-10-07T00:34:10.921+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Gris et Jaune</title><summary type='text'>After looking at the title of the game and the "handbill" that it comes with, I had a pretty good idea of what Gris et Jaune was going to be about: a fair, probably in London, lots of variety artists with weird names, perhaps a Blavatsky-like medium, and of course the approaching horrors of the Second World War.

But when I started playing the game, these expectations were quickly changed. Was I </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5973962947233019612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5973962947233019612' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5973962947233019612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5973962947233019612'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-gris-et-jaune.html' title='[IF Comp] Gris et Jaune'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4045313446145791358</id><published>2010-10-05T01:23:00.001+02:00</published><updated>2010-10-05T01:23:43.894+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] East Grove Hills</title><summary type='text'>A socially awkward male teenager in the company of a somewhat less socially awkward girl he probably secretly likes? Right, let's choose MC Frontalot's Goth Girls as background music... and let's then become aware of the obvious truth that you cannot listen to rap music and play interactive fiction at the same time. "I avail myself of the local cafe, light a clove up, / thumb through Camus (in </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4045313446145791358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4045313446145791358' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4045313446145791358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4045313446145791358'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-east-grove-hills.html' title='[IF Comp] East Grove Hills'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4967202911365241960</id><published>2010-10-04T11:30:00.001+02:00</published><updated>2010-10-04T18:30:13.132+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Sons of the Cherry</title><summary type='text'>Sons of the Cherry is a multiple-choice game. (Let's all agree that that is a better name than "Choose Your Own Adventure", shall we? It's more descriptive, and less tied to a specific series of game books from already half-forgotten history.) It is set during the U.S. war of independence, and casts the player as a young occultist who quickly gets into trouble with the Christian authorities for </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4967202911365241960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4967202911365241960' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4967202911365241960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4967202911365241960'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-sons-of-cherry.html' title='[IF Comp] Sons of the Cherry'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3136376056569842885</id><published>2010-10-04T00:13:00.002+02:00</published><updated>2010-10-04T00:24:29.496+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] The 12:54 to Asgard - help needed</title><summary type='text'>Okay, this is not a review, it is a call for help. It does contain some spoilers, so only read it if you have played this game.

Which means that I do have to put some spoiler space here, I guess. Which means that I do have to put some spoiler space here, I guess. Which means that I do have to put some spoiler space here, I guess. Which means that I do have to put some spoiler space here, I guess</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3136376056569842885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3136376056569842885' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3136376056569842885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3136376056569842885'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-1254-to-asgard-help-needed.html' title='[IF Comp] The 12:54 to Asgard - help needed'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6847736873393817335</id><published>2010-10-03T21:08:00.000+02:00</published><updated>2010-10-03T21:08:16.435+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] Flight of the Hummingbird</title><summary type='text'>Flight of the Hummingbird is a super heroes game. Now you should know that I hate superheroes. Not that I've ever read any super hero comics (these seem to be a predominantly American phenomenon), but I have seen some super hero movies. I tried two of those recent Spiderman movies, but stopped both long before the end. A couple of years ago, friends made me watch all of X-men 2, which gets a </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6847736873393817335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6847736873393817335' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6847736873393817335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6847736873393817335'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-flight-of-hummingbird.html' title='[IF Comp] Flight of the Hummingbird'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7695286828399367130</id><published>2010-10-03T17:15:00.000+02:00</published><updated>2010-10-03T17:15:15.066+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='IF comp 2010'/><title type='text'>[IF Comp] The Blind House</title><summary type='text'>It's that time of the year again: the interactive fiction competition has arrived. Two announcements. First, all my reviews contain as many spoilers as I want to use. Second, no first paragraph contains any spoilers -- it can therefore serve as "spoiler space" for the blog aggregates and so on.

The Blind House by Maude Overton is named after a song by Porcupine Tree, the author tells us. Since I</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7695286828399367130/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7695286828399367130' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7695286828399367130'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7695286828399367130'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/10/if-comp-blind-house.html' title='[IF Comp] The Blind House'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4353473747840907661</id><published>2010-09-28T21:42:00.001+02:00</published><updated>2010-09-28T21:58:50.690+02:00</updated><title type='text'>[ATTACK] New bug-fix build</title><summary type='text'>Get it while it's hot, the new Inform ATTACK (or download the current latest version - it's the same now, but will lead you to any future updates). Changes:

1. The combat states are no longer called "Normal", "Act", "React" and "Reacted", but are now called "at-Normal", "at-Act", "at-React" and "at-Reacted". This was done in order to avoid namespace clashes. (Updating any existing code should be</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4353473747840907661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4353473747840907661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4353473747840907661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4353473747840907661'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/attack-new-bug-fix-build.html' title='[ATTACK] New bug-fix build'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1591913696969152325</id><published>2010-09-18T17:52:00.000+02:00</published><updated>2010-09-18T17:52:42.350+02:00</updated><title type='text'>[Announce] "'Mid the Sagebrush and the Cactus", version 1</title><summary type='text'>'Mid the Sagebrush and the Cactus is a relatively small game based on a combination of Inform ATTACK and several custom conversation commands. In it, the player character will have to interact both verbally and physically with David, the son of the man you have just killed. Will you be able to survive the encounter, and if so, how?

(This game is certainly not what I believe a typical game using </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1591913696969152325/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1591913696969152325' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1591913696969152325'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1591913696969152325'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/announce-mid-sagebrush-and-cactus.html' title='[Announce] &quot;&apos;Mid the Sagebrush and the Cactus&quot;, version 1'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8721560028571494885</id><published>2010-09-11T23:35:00.001+02:00</published><updated>2010-09-12T00:09:23.984+02:00</updated><title type='text'>[Announce] "The Game Formerly Known as Hidden Nazi Mode", version 1</title><summary type='text'>I once wrote a game called Hidden Nazi Mode to make a point about the difference between closed and open software. This was not a success, as discussion with my testers showed me that the game was making lots of points, but not the one I wanted it to make. (I explain this at more length in a short essay that accompanies the current game.) So I decided not to release Hidden Nazi Mode.

But there </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8721560028571494885/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8721560028571494885' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8721560028571494885'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8721560028571494885'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/announce-game-formerly-known-as-hidden.html' title='[Announce] &quot;The Game Formerly Known as Hidden Nazi Mode&quot;, version 1'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3565966521911818661</id><published>2010-09-11T18:43:00.000+02:00</published><updated>2010-09-11T18:43:26.226+02:00</updated><title type='text'>[Announce] "The Art of Fugue", version 1</title><summary type='text'>A game currently comprising eight puzzles, The Art of Fugue turns a musical form into a logical challenge. Can you get four player characters to do what you wish, given that every command you type will be performed by each of them... but with increasing delays?

Find out more at the IFDB.</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3565966521911818661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3565966521911818661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3565966521911818661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3565966521911818661'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/announce-art-of-fugue-version-1.html' title='[Announce] &quot;The Art of Fugue&quot;, version 1'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8554487950052259705</id><published>2010-09-11T18:16:00.000+02:00</published><updated>2010-09-11T18:16:09.117+02:00</updated><title type='text'>[Announce] "Figaro", version 2</title><summary type='text'>In 2007, I released a small example game called Figaro as part of my entry in Innovation Comp. The main aim was to show that even within traditional IF systems, you can give the player a lot of authorial control. (Of course, it doesn't tackle the problem of how to do this in a larger game.) The secondary aim was to create a fun little diversion.

But Figaro was plagued with some nasty </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8554487950052259705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8554487950052259705' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8554487950052259705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8554487950052259705'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/announce-figaro-version-2.html' title='[Announce] &quot;Figaro&quot;, version 2'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4672147111808974993</id><published>2010-09-11T17:50:00.000+02:00</published><updated>2010-09-11T17:50:59.820+02:00</updated><title type='text'>[Announce] New Inform 7 extension "Permadeath"</title><summary type='text'>The Inform 7 site now hosts a new extension of mine, Permadeath. This extension implements rogue-like saving. What does that mean? It means that (1) the player can save the game whenever he or she  wants, but saving immediately results in quitting the game; (2) every saved game  can only be restored once; and (3) when the player dies, his previous  save game becomes unusable. In other words, you </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4672147111808974993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4672147111808974993' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4672147111808974993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4672147111808974993'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/announce-new-inform-7-extension.html' title='[Announce] New Inform 7 extension &quot;Permadeath&quot;'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1210357647187057749</id><published>2010-09-07T17:06:00.001+02:00</published><updated>2010-09-07T17:06:23.113+02:00</updated><title type='text'>Thoughts on "Twisty Little Passages", part 2</title><summary type='text'>It's not long, but for completeness:

http://lilith.cc/~victor/?q=content/nick-montfort-twisty-little-passages-chapters-5-8</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1210357647187057749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1210357647187057749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1210357647187057749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1210357647187057749'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/thoughts-on-twisty-little-passages-part.html' title='Thoughts on &quot;Twisty Little Passages&quot;, part 2'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8131515439111496026</id><published>2010-09-01T22:52:00.001+02:00</published><updated>2010-09-07T16:32:05.363+02:00</updated><title type='text'>Thoughts on "Twisty Little Passages", part 1</title><summary type='text'>Posted on my regular reading blog:

http://lilith.cc/~victor/?q=content/nick-montfort-twisty-little-passages-chapters-1-4

(This is normally in Dutch, but I've made an exception for this IF-related book.)</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8131515439111496026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8131515439111496026' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8131515439111496026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8131515439111496026'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/09/thoughts-on-tiwsty-little-passages-part.html' title='Thoughts on &quot;Twisty Little Passages&quot;, part 1'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1974604090505809218</id><published>2010-08-27T23:06:00.000+02:00</published><updated>2010-08-27T23:06:41.136+02:00</updated><title type='text'>The Parser, No. 1</title><summary type='text'>If you can read German and somehow missed it, check out the new online IF journal The Parser, which is something of a German-language SPAG. (I recommend the PDF-version, because it has stellar production values for a free internet magazine.) This first issue is mostly focused on GerX, the German translation of Inform 7.

It's good to see that the German IF scene is coming back to life!</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1974604090505809218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1974604090505809218' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1974604090505809218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1974604090505809218'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/parser-no-1.html' title='The Parser, No. 1'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8649048823970766090</id><published>2010-08-27T19:27:00.000+02:00</published><updated>2010-08-27T19:27:47.534+02:00</updated><title type='text'>Special conditions, elemental damage, and resistance I</title><summary type='text'>In this post, I continue thinking about combat systems. As you can guess, this is part of the design phase of a larger game using Inform ATTACK. Today those staples of the RPG genre: poison, diseases, curses, fire damage, and so on.

This topic really falls into two: on the one hand there are attacks that deal something else than damage; on the other hand, there are attacks that deal special </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8649048823970766090/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8649048823970766090' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8649048823970766090'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8649048823970766090'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/special-conditions-elemental-damage-and.html' title='Special conditions, elemental damage, and resistance I'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1300391327828384891</id><published>2010-08-26T01:13:00.001+02:00</published><updated>2010-08-27T10:01:41.854+02:00</updated><title type='text'>Beta-testers for small combat/conversation game</title><summary type='text'>My post on rec.games.int-fiction didn't exactly lead to a huge number of responses, so let's try again here. I'm looking for a few testers for a small game called 'Mid the sagebrush and the cactus that explores the possibilities of combining combat and conversation. (It is also a test game for ATTACK.) If you would be interested in testing, please send an email to [my first name]@lilith.cc.

(</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1300391327828384891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1300391327828384891' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1300391327828384891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1300391327828384891'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/beta-testers-for-small.html' title='Beta-testers for small combat/conversation game'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2061411451780091479</id><published>2010-08-25T20:53:00.000+02:00</published><updated>2010-08-25T20:53:32.072+02:00</updated><title type='text'>Tension, Exploration and IF</title><summary type='text'>I stated in my previous post on NetHack that the game mechanic in Rogue-likes where dying is final, and loses you your character, is a great mechanic to make combat tense. I also stated that part of the fun of the game is to explore the game, learn how everything works, slowly identify all items, and so on.

These two things are partly opposed. The greater the tension, the greater the temptation </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2061411451780091479/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2061411451780091479' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2061411451780091479'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2061411451780091479'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/tension-exploration-and-if.html' title='Tension, Exploration and IF'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4293284414738568646</id><published>2010-08-25T13:05:00.000+02:00</published><updated>2010-08-25T13:05:03.651+02:00</updated><title type='text'>Engines and Combat (and D&amp;D)</title><summary type='text'>In an interesting series of columns on rogue-likes (such as NetHack and, in this particular case, Crawl), John Harris talks about "engines":
A character with no skill in anything would be quite hard to play. The numbers are stacked against such a character; starting stats and skills tend to be just enough that most players will need to rely on class-specific abilities to get a leg-up on the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4293284414738568646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4293284414738568646' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4293284414738568646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4293284414738568646'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/engines-and-combat-and-d.html' title='Engines and Combat (and D&amp;D)'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1328514964375042544</id><published>2010-08-25T01:27:00.000+02:00</published><updated>2010-08-25T01:27:01.140+02:00</updated><title type='text'>Some thoughts on Nethack</title><summary type='text'>I once again made the mistake of installing NetHack. This is a mistake because the game is incredibly addictive, easily rivalling, perhaps even surpassing, current big budget RPGs. Not bad for a bunch of ASCII-characters, is it? (Let me immediately admit that I play the graphical version.)

So, what is the secret of this game? What are the design principles that make it such a success? I suspect </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1328514964375042544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1328514964375042544' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1328514964375042544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1328514964375042544'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/some-thoughts-on-nethack.html' title='Some thoughts on Nethack'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3325328042277083313</id><published>2010-08-21T21:16:00.001+02:00</published><updated>2010-08-26T01:15:09.864+02:00</updated><title type='text'>Inform ATTACK - initial release</title><summary type='text'>I'm pleased to finally publish my Inform 7 combat extension, "Inform  ATTACK". 

* What is Inform ATTACK? 
Inform Advanced TActical Combat Kit is a large (10.000+ word) extension  for Inform 7 that allows authors to implement tactical combat in their  interactive fiction. The system is powerful out-of-the-box, and very  easily extendible. But please read the introductory section of the  manual </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3325328042277083313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3325328042277083313' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3325328042277083313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3325328042277083313'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/08/inform-attack-initial-release.html' title='Inform ATTACK - initial release'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3272082117079450687</id><published>2010-02-28T22:07:00.000+01:00</published><updated>2010-02-28T22:07:40.722+01:00</updated><title type='text'>PC Gamer Top 100 of all times</title><summary type='text'>Did I miss this? Or is this news? PC Gamer's top 100 PC Games of all times contains an interactive fiction game at spot 97. And the good news is: it's not Zork. It's not even Trinity or A Mind Forever Voyaging or anything else by Infocom.

It's Anchorhead. And so it should be. Congratulations, Michael Gentry!

My own favourite PC game of all time is at number 8, which shows that the people at PC </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3272082117079450687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3272082117079450687' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3272082117079450687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3272082117079450687'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/02/pc-gamer-top-100-of-all-times.html' title='PC Gamer Top 100 of all times'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4770214957877635148</id><published>2010-02-25T13:38:00.000+01:00</published><updated>2010-02-25T13:38:24.563+01:00</updated><title type='text'>XYZZY Awards 2010, first round</title><summary type='text'>Don't forget to vote for the first round XYZZY Awards, people! Here is the link.

The two categories I found hardest were "Best individual PC", because there was no one PC which really grabbed me; and "Best individual puzzle", because there were too many individual puzzles which did.

I decided to go for an underdog in the latter case (Tower of Hanoi in The Bryant Collection), but even that meant</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4770214957877635148/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4770214957877635148' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4770214957877635148'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4770214957877635148'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2010/02/xyzzy-awards-2010-first-round.html' title='XYZZY Awards 2010, first round'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-9151988877079209859</id><published>2009-11-16T10:01:00.000+01:00</published><updated>2009-11-16T10:01:45.207+01:00</updated><title type='text'>[IF Competition] Final Results</title><summary type='text'>Well, here they are, the results of the 15th annual interactive fiction competition. Congratulations to anyone who considers himself or herself a winner!

No really big surprises here, I think, but a couple of things stand out:
Rover's Day Out has won, which does not surprise me, but its score is 0.6 points higher than that of the number two, which does. Apparently a lot of people were willing to</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/9151988877079209859/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=9151988877079209859' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/9151988877079209859'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/9151988877079209859'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/11/if-competition-final-results.html' title='[IF Competition] Final Results'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-222933574415073132</id><published>2009-10-24T13:18:00.000+02:00</published><updated>2009-10-24T13:18:38.145+02:00</updated><title type='text'>Fleurs du Mal, and my RPG playing</title><summary type='text'>I have decided to create a new personal website. It was more than time for that: my current website was created in 2000, and only slightly changed afterwards. It uses frames. That's right, frames. I wrote it in plain html, there is no CMS, and it was so annoying to keep up to date that I more or less stopped updating it years ago. So now I'm building a new site using the Drupal CMS. I have it </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/222933574415073132/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=222933574415073132' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/222933574415073132'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/222933574415073132'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/fleurs-du-mal-and-my-rpg-playing.html' title='Fleurs du Mal, and my RPG playing'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4959335379896417821</id><published>2009-10-23T00:53:00.000+02:00</published><updated>2009-10-23T00:53:59.706+02:00</updated><title type='text'>[IF Competition] Final Thoughts</title><summary type='text'>Okay, I am going to give you my provisional scores (provisional because I might still change my mind) and write a short recommendation for all the ones I liked. So this post will contain quasi-spoilers for many of the games, but real spoilers for none.

But first some overal remarks. I think the average quality of entries was quite high this year: some games were deeply flawed, of course, but </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4959335379896417821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4959335379896417821' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4959335379896417821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4959335379896417821'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-final-thoughts.html' title='[IF Competition] Final Thoughts'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-377469139678018508</id><published>2009-10-22T23:02:00.001+02:00</published><updated>2009-10-22T23:02:56.489+02:00</updated><title type='text'>[IF Competition] Rover's Day Out - Second Attempt</title><summary type='text'>Before any spoiler space, let me say that if you play Rover's Day Out and you see longs strings of blue question marks... don't play on. Get another interpreter. In my case, the Debian package of Gargoyle did not work, and I had to use Windows Gargoyle through WINE. (Ironical, given the game's evident pro-UNIX attitude! This was not a spoiler.) Perhaps this was an issue with non-free fonts? Who </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/377469139678018508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=377469139678018508' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/377469139678018508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/377469139678018508'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-rovers-day-out-second.html' title='[IF Competition] Rover&apos;s Day Out - Second Attempt'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5091559401916097464</id><published>2009-10-22T18:23:00.000+02:00</published><updated>2009-10-22T18:23:01.694+02:00</updated><title type='text'>[IF Competition] Rover's Day Out</title><summary type='text'>I'm all out of spoiler space.

I'll google "spoiler space" and paste in whatever comes up at the first hit. Hm. Google tells me about the first hit: "Deze site kan schade toebrengen aan uw computer.", which means "This site can damage your computer." MaybeI won't click the link, then.

Tralalala. Did you people know that this is my last IF comp game this year? I've played them all. That's my very</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5091559401916097464/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5091559401916097464' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5091559401916097464'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5091559401916097464'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-rovers-day-out.html' title='[IF Competition] Rover&apos;s Day Out'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4338776717051636262</id><published>2009-10-22T13:25:00.000+02:00</published><updated>2009-10-22T13:25:12.442+02:00</updated><title type='text'>[IF Competition] Broken Legs</title><summary type='text'>Spoiler space. Spoiler space. Here is a transcript of the brilliant new game A Day in Boot Camp:
"Get up, you worthless maggots!", the drill instructor shouts.

&gt; stand
"Forty push ups! Quick!"

&gt; do push up
You do a push up. "Faster!"

&gt; do push up
You do a push up. "Hey, private Weakling, am I going to see some action or what?"

&gt; do 38 push ups
You cannot use multiple objects with that verb.

</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4338776717051636262/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4338776717051636262' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4338776717051636262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4338776717051636262'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-broken-legs.html' title='[IF Competition] Broken Legs'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4370322960004003713</id><published>2009-10-21T23:29:00.000+02:00</published><updated>2009-10-21T23:29:08.777+02:00</updated><title type='text'>[IF Competition] Resonance</title><summary type='text'>Today's spoiler space is a quote from Isaiah Berlin's The Roots of Romanticism, in which he talks about how romanticism severed--really for the first time in Western thought--the ideas of truth and moral goodness.
Suppose you had a conversation in the sixteenth century with somebody fighting in the great religious wars which tore Europe apart at that period, and suppose you said to a Catholic of </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4370322960004003713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4370322960004003713' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4370322960004003713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4370322960004003713'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-resonance.html' title='[IF Competition] Resonance'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4351200807738685303</id><published>2009-10-20T23:51:00.000+02:00</published><updated>2009-10-20T23:51:10.921+02:00</updated><title type='text'>[IF Competition] The Duel that Spanned the Ages</title><summary type='text'>I made another recipe with pumpkin yesterday. It is apparently of Cuban origins, but enough has been changed in order to meet ingredient availability that its probably no longer recognisable as such. I got it from Madhur Jaffrey's incredible vegetarian cookbook.
Cook pumpkin with white beans (I get my beans pre-cooked from a jar; if you have raw beans, cook them first, because they'll take much </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4351200807738685303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4351200807738685303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4351200807738685303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4351200807738685303'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-that-spanned-ages.html' title='[IF Competition] The Duel that Spanned the Ages'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7705503251867967312</id><published>2009-10-20T21:01:00.000+02:00</published><updated>2009-10-20T21:01:50.950+02:00</updated><title type='text'>[IF Competition] Beta Tester</title><summary type='text'>Today's spoiler space: I've begun getting pages together over at IFWiki about individual blogs. I started with Renga in Blue and Illuminated Lantern, and I'll probably be doing my own next. If you want to help keeping all that great information in all these great blogs accessible (in the sense that people will be able to find it), why don't you join in the fun? My basic plan is to do the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7705503251867967312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7705503251867967312' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7705503251867967312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7705503251867967312'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-beta-tester.html' title='[IF Competition] Beta Tester'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5183642873192707805</id><published>2009-10-18T23:45:00.002+02:00</published><updated>2009-10-18T23:49:02.823+02:00</updated><title type='text'>[IF Competition] Star Hunter</title><summary type='text'>Here is spoiler space for the spoiler space. I'm going to answer a trivia question that I asked in the last spoiler space, so if you don't to know it, read that entry first! You know, I'll write the name in reverse, so your eyes won't betray you.

Right. The music of rerheL moT was among the first English-language music I listened to and loved--I suppose that my parents must have told me the </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5183642873192707805/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5183642873192707805' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5183642873192707805'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5183642873192707805'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-star-hunter.html' title='[IF Competition] Star Hunter'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8386892693953015615</id><published>2009-10-18T22:08:00.000+02:00</published><updated>2009-10-18T22:08:22.117+02:00</updated><title type='text'>[IF Competition] Eruption</title><summary type='text'>Only six more games to go! I have seen very good things about some of them, and I am secretly saving the ones that are probably best for last. Hm, was that a spoiler about Eruption? No, of course not.

Spoiler space, spoiler space, la la la. Did I already tell you that there are at least two games in this competition that mention a platypus? One of them has the platypus marry you to someone. (I </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8386892693953015615/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8386892693953015615' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8386892693953015615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8386892693953015615'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-eruption.html' title='[IF Competition] Eruption'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7554078320372707583</id><published>2009-10-18T16:25:00.000+02:00</published><updated>2009-10-18T16:25:44.210+02:00</updated><title type='text'>[IF Competition] GATOR-ON, Friend to Wetlands!</title><summary type='text'>I have never been to the Everglades. In fact, the greater part of the time I spent within the borders of the United States of America was on the O'Hare International Airport near Chicago, waiting for a flight to Vancouver, so I haven't really been anywhere in the USA.

I will probably never go to the Everglades. Of course I could, if I wanted to, but why fly across the Atlantic for a vacation </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7554078320372707583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7554078320372707583' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7554078320372707583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7554078320372707583'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-gator-on-friend-to.html' title='[IF Competition] GATOR-ON, Friend to Wetlands!'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8545557859385796216</id><published>2009-10-18T00:49:00.001+02:00</published><updated>2009-10-18T00:58:13.710+02:00</updated><title type='text'>Looking for Beta-testers</title><summary type='text'>I'm looking for beta-testers for a small game I have written. It is not, perhaps, a "real" game--more a proof on concept, a piece of conceptual art, or a move in a discussion. Think Figaro or +=3, though this piece is more extensive than either of those, and also less about design than about a socio-political issue. (Hm, IFDB has no Figaro page.)

Also, when I say "small", I mean small: I coded </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8545557859385796216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8545557859385796216' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8545557859385796216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8545557859385796216'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/looking-for-beta-testers.html' title='Looking for Beta-testers'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8933388913583985661</id><published>2009-10-17T14:15:00.001+02:00</published><updated>2009-10-17T14:16:36.951+02:00</updated><title type='text'>[IF Competition] zork, buried chaos</title><summary type='text'>Writing up a recipe in English is very difficult for me. What on earth do you call the water in which something has been cooked? Is "brown rice" what I would call "zilvervliesrijst"? Anyway, here is an attempt at pumpkin, rice and black-eyed beans (and I leave the amounts up to you, because it doesn't much matter whether its more "beany" or more "pumpkiny" or whatever): 
Ingredients: pumpkin, </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8933388913583985661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8933388913583985661' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8933388913583985661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8933388913583985661'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-zork-buried-chaos.html' title='[IF Competition] zork, buried chaos'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6617482636544576358</id><published>2009-10-15T17:26:00.002+02:00</published><updated>2009-10-15T17:31:09.755+02:00</updated><title type='text'>[IF Competition] Snowquest</title><summary type='text'>This time, I'd like to use the spoiler space to present the "most insightful remark I've seen so far in an IFComp 2009 review". The award goes to Jenni of Pissy Little Sausages for the following observation:
Y’know, every time I read “Violence isn’t the answer to this one,” I am skeptical, because very often this default message is left as a failure notification in places where you’re simply </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6617482636544576358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6617482636544576358' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6617482636544576358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6617482636544576358'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-snowquest.html' title='[IF Competition] Snowquest'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2362576953137076797</id><published>2009-10-15T12:44:00.000+02:00</published><updated>2009-10-15T12:44:02.797+02:00</updated><title type='text'>[IF Competition] The Believable Adventures of an Invisible Man</title><summary type='text'>Emily tells us that pumpkin pie is delicious. I don't know about that--I'm not even quite sure what "pie" means in the US--but I do know that the pumpkin is one of the great vegetables. And I should know about vegetables, because I'm a vegetarian. The only problem with pumpkins is that cutting them up and cleaning them is so much work. It makes me wonder why they don't sell pre-sliced pumpkin in </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2362576953137076797/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2362576953137076797' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2362576953137076797'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2362576953137076797'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-believable-adventures-of.html' title='[IF Competition] The Believable Adventures of an Invisible Man'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7157401494027399826</id><published>2009-10-15T10:46:00.001+02:00</published><updated>2009-10-15T10:47:40.186+02:00</updated><title type='text'>[IF Competition] Condemned</title><summary type='text'>I am now officially past the half-way mark, since this is the 13th game I review out of 24. I don't think I ever managed to review that many comp games during the comp... and let me tell you, this does have something to do with the fact that we are now allowed to publish reviews during the comp. It makes me want to play everything so I can read what all of you guys are talking about and talk </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7157401494027399826/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7157401494027399826' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7157401494027399826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7157401494027399826'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-condemned.html' title='[IF Competition] Condemned'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-9035314737202844193</id><published>2009-10-14T00:17:00.000+02:00</published><updated>2009-10-14T00:17:37.988+02:00</updated><title type='text'>[IF Competition] Spelunker's Quest</title><summary type='text'>This time, I will fill the spoiler space with an announcement.
I have received a bunch of code that solves basically all of the disambiguation and multiple actions/objects problems of The Art of Fugue! Expect to find it in the next alpha. The reason I'm telling you now is to ensure that nobody else is going to spend a sleepless night trying to figure out how to do this. :)
Which brings us right </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/9035314737202844193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=9035314737202844193' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/9035314737202844193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/9035314737202844193'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-spelunkers-quest.html' title='[IF Competition] Spelunker&apos;s Quest'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6731449627153562380</id><published>2009-10-13T00:48:00.001+02:00</published><updated>2009-10-13T11:27:49.911+02:00</updated><title type='text'>[IF Competition] Grounded in Space</title><summary type='text'>This time, the spoiler space is a quote from an essay by Michael Moorcock.
There are still a few things which bring a naive sense of shocked astonishment to me whenever I experience them -- a church service in which the rituals of Dark Age superstition are performed without any apparent sense of incongruity in the participants -- a fat Soviet bureaucrat pontificating about bourgeois decadence -- </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6731449627153562380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6731449627153562380' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6731449627153562380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6731449627153562380'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-grounded-in-space.html' title='[IF Competition] Grounded in Space'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3432700929995352202</id><published>2009-10-12T12:44:00.001+02:00</published><updated>2009-10-12T12:50:07.959+02:00</updated><title type='text'>[Art of Fugue] Open Alpha 2</title><summary type='text'>The development of my/our puzzle game The Art of Fugue (see my earlier posts here and here) is going well, and today I would like to present the second open alpha to you. You can find the game file here, and the source here.


What is new? The fourth puzzle has been removed, as has the functionality that made it possible to solve this puzzle. However, four new puzzles have been added. The new </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3432700929995352202/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3432700929995352202' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3432700929995352202'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3432700929995352202'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/art-of-fugue-open-alpha-2.html' title='[Art of Fugue] Open Alpha 2'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_bsEpHW3lUmc/StMEO_fy_cI/AAAAAAAAAAk/93_uWB9Oo7I/s72-c/ArtOfFugue.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1758049252809468209</id><published>2009-10-11T15:50:00.001+02:00</published><updated>2009-10-11T15:51:23.463+02:00</updated><title type='text'>[IF Competition] Yon Astounding Castle! of some sort</title><summary type='text'>Þis time, þe spoiler space is a short Inform 7 program.
"Thorns" by Victor Gijsbers

Include Unicode Character Names by Graham Nelson.

London Bridge is a room. "You have eyes for only one [unicode 254]ing: '[unicode 222]e Olde English Pubbe', right across [unicode 254]e street."

But Adrift may not have unicode support, so on to þe review of Yon Astounding Castle! of some sort.

I expected to </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1758049252809468209/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1758049252809468209' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1758049252809468209'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1758049252809468209'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-yon-astounding-castle-of.html' title='[IF Competition] Yon Astounding Castle! of some sort'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8147370703693535050</id><published>2009-10-10T13:12:00.000+02:00</published><updated>2009-10-10T13:12:37.961+02:00</updated><title type='text'>[IF Competition] Byzantine Perspective</title><summary type='text'>This time, the spoiler space is an important announcement concerning the game Byzantine Perspective. It is not a spoiler. It is an anti-spoiler.
This game has not abandoned you. It is not an untested bugfest. Play on and you will understand.
Right. I mean, without that, people might pull out the hints and spoil the whole thing for themselves Some people already have.

As for a review itself, well</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8147370703693535050/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8147370703693535050' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8147370703693535050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8147370703693535050'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-byzantine-perspective.html' title='[IF Competition] Byzantine Perspective'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-8626506610936560383</id><published>2009-10-09T23:33:00.000+02:00</published><updated>2009-10-09T23:33:42.961+02:00</updated><title type='text'>[IF Competition] Earl Grey</title><summary type='text'>This time, the spoiler space is a riddle.

QUESTION: What is wrong with a game that is called "Earl Grey", that is about a tea party and a monarchy, and that contains phrases like this one: "a riot of color with dozens of varieties you have never seen before."?

ANSWER: It combines the essence of Britain with American spelling!

REMEDY: &gt; cast u into color
Anyway, on to the game. Earl Grey by Rob</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/8626506610936560383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=8626506610936560383' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8626506610936560383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/8626506610936560383'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-earl-grey.html' title='[IF Competition] Earl Grey'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-151263733982095190</id><published>2009-10-09T00:52:00.000+02:00</published><updated>2009-10-09T00:52:57.083+02:00</updated><title type='text'>[IF Competition] Interface</title><summary type='text'>Another review, another spoiler space. Why fill it with nonsense text if I can actually tell you something interesting? Such as...
There are a lot of processes in our world that happen one way, but not the other. Mirrors break, but shards do not assemble themselves into unbroken mirrors; two colours of paint mix, but they don't unmix. Why? You may believe the answer is the second of law of </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/151263733982095190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=151263733982095190' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/151263733982095190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/151263733982095190'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-interface.html' title='[IF Competition] Interface'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1741442466665447965</id><published>2009-10-08T23:24:00.000+02:00</published><updated>2009-10-08T23:24:18.595+02:00</updated><title type='text'>[IF Competition] Gleaming the Verb</title><summary type='text'>This time, I will review Gleaming the Verb. Spoiler space? Hm... I'm running out of ideas.
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1741442466665447965/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1741442466665447965' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1741442466665447965'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1741442466665447965'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-gleaming-verb.html' title='[IF Competition] Gleaming the Verb'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-1800624250107279360</id><published>2009-10-08T18:03:00.001+02:00</published><updated>2009-10-08T18:10:07.884+02:00</updated><title type='text'>[IF Competition] The Duel in the Snow - Appendix</title><summary type='text'>I used ZTools to reverse engineer the story file of The Duel in the Snow, because I wanted to know whether I had missed anything important to the story. Findings below, after some spoiler space.

Happy families are all alike; every unhappy family is unhappy in its own way.

Everything was in confusion in the Oblonskys’ house. The wife had discovered that the husband was carrying on an intrigue </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/1800624250107279360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=1800624250107279360' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1800624250107279360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/1800624250107279360'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-in-snow-appendix.html' title='[IF Competition] The Duel in the Snow - Appendix'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-2063941293406571772</id><published>2009-10-08T12:31:00.001+02:00</published><updated>2009-10-08T23:05:38.123+02:00</updated><title type='text'>[IF Competition] The Grand Quest - Appendix</title><summary type='text'>My review of Owen Parish's The Grand Quest contained an analysis of its playing card puzzle. I couldn't stop myself from doing some more calculations, which I present here. (This post also contains a walkthrough for the card puzzle that is shorter than that in the official walkthrough. It's right at the end.)

You won't understand this discussion if you haven't read the previous post.

Which also</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/2063941293406571772/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=2063941293406571772' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2063941293406571772'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/2063941293406571772'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-comp-grand-quest-appendix.html' title='[IF Competition] The Grand Quest - Appendix'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-3386968662065400643</id><published>2009-10-08T00:13:00.003+02:00</published><updated>2009-10-08T00:35:57.584+02:00</updated><title type='text'>[IF Competition] The Grand Quest</title><summary type='text'>As in the previous post, I'll simply begin my game with saying some non-spoilery things about this game. That should keep the people on Planet IF happy.

The Grand Quest is a game by Owen Parish, whose Cacophony I recently reviewed on the IFDB. That game was radically non-linear, and gave the player very little guidance; The Grand Quest is almost its exact opposite. Here we simply have a linear </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/3386968662065400643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=3386968662065400643' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3386968662065400643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/3386968662065400643'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-grand-quest.html' title='[IF Competition] The Grand Quest'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4270189738402029712</id><published>2009-10-07T23:42:00.000+02:00</published><updated>2009-10-07T23:42:51.517+02:00</updated><title type='text'>[IF Competition] The Duel in the Snow</title><summary type='text'>Another review in the Interactive Fiction Competition. This time, let's just fill the spoiler space with some non-spoilery comments about the game--yet another idea I simply copy from Emily Short.

The Duel in the Snow takes place in aristocratic Russia. Unsurprisingly, given its title, it is about a duel, and almost as unsurprising is the fact that you are one of the two parties in the duel.

</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4270189738402029712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4270189738402029712' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4270189738402029712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4270189738402029712'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-duel-in-snow.html' title='[IF Competition] The Duel in the Snow'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4670999813818608386</id><published>2009-10-07T00:19:00.000+02:00</published><updated>2009-10-07T00:19:43.704+02:00</updated><title type='text'>[IF Competition] The Ascot</title><summary type='text'>Another IF Comp review, another spoiler space... with the final part of this Thomas Hardy poem:
The Ruined Maid (3/3)

"You used to call home-life a hag-ridden dream,
And you'd sigh, and you'd sock; but at present you seem
To know not of megrims or melancho-ly!"
"True. One's pretty lively when ruined," said she.

"I wish I had feathers, a fine sweeping gown,
And a delicate face, and could strut </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4670999813818608386/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4670999813818608386' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4670999813818608386'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4670999813818608386'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-ascot.html' title='[IF Competition] The Ascot'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-5894721168831257319</id><published>2009-10-04T12:51:00.000+02:00</published><updated>2009-10-04T12:51:37.983+02:00</updated><title type='text'>[IF Competition] Trap Cave</title><summary type='text'>More IF Comp reviews, more spoiler space. As promised, the second part of Thomas Hardy's:
The Ruined Maid (2/3)

-"At home in the barton you said 'thee' and 'thou,'
And 'thik oon,' and 'theäs oon,' and 't'other'; but now
Your talking quite fits 'ee for high compa-ny!"
"Some polish is gained with one's ruin," said she.

"Your hands were like paws then, your face blue and bleak
But now I'm </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/5894721168831257319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=5894721168831257319' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5894721168831257319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/5894721168831257319'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-trap-cave.html' title='[IF Competition] Trap Cave'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-4576399267126520951</id><published>2009-10-03T12:49:00.004+02:00</published><updated>2009-10-04T12:03:48.594+02:00</updated><title type='text'>[IF Competition] The Hangover</title><summary type='text'>Instead of writing nonsensical stuff in order to fill the obligatory spoiler space, I'll just post some lines by Thomas Hardy. Here is:

The Ruined Maid (1/3)

"O 'Melia, my dear, this does everything crown!
Who could have supposed I should meet you in Town?
And whence such fair garments, such prosperi-ty?"
"O didn't you know I'd been ruined?" said she.

"You left us in tatters, without shoes or </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/4576399267126520951/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=4576399267126520951' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4576399267126520951'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/4576399267126520951'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/if-competition-hangover.html' title='[IF Competition] The Hangover'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-7409610188285915711</id><published>2009-10-02T14:13:00.003+02:00</published><updated>2009-10-02T14:33:47.905+02:00</updated><title type='text'>Thoughts as the IF Comp begins</title><summary type='text'>The Interactive Fiction Competition has started again. The last time that the winner of the Best Game XYZZY Award was not an entry in the IF Comp was 2002, when Emily Short's Savoir-Faire won. One is justified to suppose, then, that the best game of 2009 is among this bunch.Or is one? In fact, 2009 is an extremely successful year already. We have seen Blue Lacuna, Alabaster, The King of Shreds </summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/7409610188285915711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=7409610188285915711' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7409610188285915711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/7409610188285915711'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/10/thoughts-as-if-comp-begins.html' title='Thoughts as the IF Comp begins'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-6951600024811064518</id><published>2009-09-21T22:14:00.004+02:00</published><updated>2009-09-21T23:02:18.641+02:00</updated><title type='text'>Article in "Wijsgerig Perspectief"</title><summary type='text'>The Dutch popular philosophical journal Wijsgerig Perspectief (in the person of guest-editor Olga Crapels) asked me to write an article for an issue on survival, namely, an article about survival in roleplaying games. I was happy to oblige, and wrote an article called Een spel met de dood, which would translate as A game with death.Normally, you would have to pay a stiff 13 euros to obtain a copy</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/6951600024811064518/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=6951600024811064518' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6951600024811064518'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/6951600024811064518'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/09/article-in-wijsgerig-perspectief.html' title='Article in &quot;Wijsgerig Perspectief&quot;'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-19575546.post-745103093663415450</id><published>2009-09-20T22:48:00.003+02:00</published><updated>2009-09-20T23:01:07.321+02:00</updated><title type='text'>An interview with Jimmy Maher – Part 2</title><summary type='text'>This is the second part of an interview with Jimmy Maher, the first part of which can be found here. This part will contain several spoilers for The King of Shreds and Patches, so proceed carefully.Let us talk about some specific changes you made to the original scenario by Justin Tynes. One important change has to do with the representation and implementation of insanity. In Call of Cthulhu, the</summary><link rel='replies' type='application/atom+xml' href='http://gamingphilosopher.blogspot.com/feeds/745103093663415450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=19575546&amp;postID=745103093663415450' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/745103093663415450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/19575546/posts/default/745103093663415450'/><link rel='alternate' type='text/html' href='http://gamingphilosopher.blogspot.com/2009/09/this-is-second-part-of-interview-with.html' title='An interview with Jimmy Maher – Part 2'/><author><name>Victor Gijsbers</name><uri>http://www.blogger.com/profile/12770054233775973753</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry></feed>
