tag:blogger.com,1999:blog-19575546.post8864482379630516218..comments2024-03-17T09:07:56.678+01:00Comments on The Gaming Philosopher: Dungeon design journal #1: random dungeon generationVictor Gijsbershttp://www.blogger.com/profile/12770054233775973753noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-19575546.post-20137020733242978732011-03-22T20:23:33.690+01:002011-03-22T20:23:33.690+01:00would you care to elaborate on the goodness of unb...<i>would you care to elaborate on the goodness of unbalance?</i><br /><br />Yes! ...um, sometime. Watch my blog -- I promise to write something more about it sometime after finally getting around to putting up my IF Demo.<br /><br />(Real short: It provides a more varied experience that I enjoy, in that sometimes you have to spend ages skulking around and sometimes you find Grayswandir in the matt wnoreply@blogger.comtag:blogger.com,1999:blog-19575546.post-30700848666161692312011-03-22T19:15:00.121+01:002011-03-22T19:15:00.121+01:00Thanks for your encouraging comments!
Matt W(eine...Thanks for your encouraging comments!<br /><br />Matt W(einer), would you care to elaborate on the goodness of unbalance? Also, that code works beautifully, thanks.Victor Gijsbershttps://www.blogger.com/profile/12770054233775973753noreply@blogger.comtag:blogger.com,1999:blog-19575546.post-21322281610535233012011-03-22T16:34:19.612+01:002011-03-22T16:34:19.612+01:00Yes, please! I always like hearing about other pe...Yes, please! I always like hearing about other people's stuff - especially yours, and especially stuff that looks fun. Which this does.Gravelhttp://gravelgamedesign.blogspot.com/noreply@blogger.comtag:blogger.com,1999:blog-19575546.post-57697315536179182972011-03-21T04:15:52.720+01:002011-03-21T04:15:52.720+01:00As for technical question, looks like you want &qu...As for technical question, looks like you want "If A is the room way of B"; the following compiles and even seems to work:<br /><br />Poking is an action applying to two visible things. Understand "poke [any room] [any direction]" as poking. <br />Carry out poking:<br /> if the noun is the room the second noun from the location:<br /> say "Yes.";<br /> otherwise:<brmatt wnoreply@blogger.comtag:blogger.com,1999:blog-19575546.post-80325203153100311272011-03-21T03:59:42.222+01:002011-03-21T03:59:42.222+01:00Two out of two Matt Ws agree... :)
I would like...Two out of two Matt Ws agree... :) <br /><br />I would like to both hear about this project in particular, and to follow design journals on Planet IF in general.<br /><br />Good luck with the project!Matt Wigdahlhttps://www.blogger.com/profile/10220909323666942078noreply@blogger.comtag:blogger.com,1999:blog-19575546.post-1054749669234750282011-03-21T03:14:16.105+01:002011-03-21T03:14:16.105+01:00Do it! I find Planet IF insufficiently cluttered. ...Do it! I find Planet IF insufficiently cluttered. Or anyway, I only get bothered when a) a post winds up on it that fills ten screens, especially when it somehow manages to load an entire presentation of slides to Planet IF and b) someone does some software change that dumps a month's worth of their posts to Planet IF at once. And you only wind up with excerpts on Planet IF, so that's allmatt wnoreply@blogger.com