tag:blogger.com,1999:blog-19575546.post3580936268691413218..comments2024-03-17T09:07:56.678+01:00Comments on The Gaming Philosopher: [IF] Meaning and dual authorshipVictor Gijsbershttp://www.blogger.com/profile/12770054233775973753noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19575546.post-34722413496234743112007-02-09T12:47:00.000+01:002007-02-09T12:47:00.000+01:00Thanks for the link. I've posted there, and will c...Thanks for the link. I've posted there, and will corsspost here:<BR/><BR/>I've seen this point come up in discussions about the potential for social critique of (tabletop) roleplaying games. The argument was that any group of players will reinforce their common point of view, rather than exploring alternate points of view - which is basically the same argument as Andy Voda uses with respect to Victor Gijsbershttps://www.blogger.com/profile/12770054233775973753noreply@blogger.comtag:blogger.com,1999:blog-19575546.post-46269990700942999742007-02-09T04:00:00.000+01:002007-02-09T04:00:00.000+01:00Curiously enough with regard to this post, today G...Curiously enough with regard to this post, today Grand Text Auto <A HREF="http://grandtextauto.gatech.edu/2007/02/08/interactivity-aka-narcissism/" REL="nofollow">posted a letter</A> sent to the <EM>Atlantic Monthly</EM> about <EM>Facade</EM>, by GTA's Michael Mateas and Andrew Stern. The author of the letter writes:<BR/><EM><BR/>"But books (or any traditional art form) have one thing that Georgehttps://www.blogger.com/profile/05497869257213673199noreply@blogger.com