tag:blogger.com,1999:blog-19575546.post2246090023590778290..comments2024-03-17T09:07:56.678+01:00Comments on The Gaming Philosopher: [Spring Thing 2011] BoneheadVictor Gijsbershttp://www.blogger.com/profile/12770054233775973753noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19575546.post-22914451078796264072011-05-29T16:35:54.249+02:002011-05-29T16:35:54.249+02:00"I want to see more games that dare to sacrif..."I want to see more games that dare to sacrifice accessibility to a broad audience in order to increase interest to a narrow audience." Me too.Mr Pandanoreply@blogger.comtag:blogger.com,1999:blog-19575546.post-58869967767965406002011-05-09T18:26:58.359+02:002011-05-09T18:26:58.359+02:00"Or is the relation between player success an..."Or is the relation between player success and character success even easier to sever that we have thought?"<br /><br />I think this. The player wants to see the end of a satisfying story, which may not turn out too well for the PC. So the player won't turn away from the Dark Mansion of Horrors even though it might be a good idea. The player and PC are more tightly bound than in matt wnoreply@blogger.com